Updates and Additions:

  • Spawner Game Object: Introduced the Spawner Game Object, responsible for spawning a random item from a list of prefabs (Enemies or PowerUps) at designated intervals. This functionality is paused when the game is on the pause or win screens.
  • Enemies to Defeat Display: Implemented a display feature that shows the number of remaining enemies that must be defeated to proceed to the next level.
  • Level Win Screen Modification: Updated the Level Win Screen to ensure that the game pauses when this screen is active.
  • Heart Container: Added a Heart Container to indicate the current number of player lives.
  • Applicability: All modifications and additions are also applicable to levels 2 and 3.

New PowerUps:

  1. SpeedUp: Doubles the player’s current speed for 5 seconds.
  2. HeartRegain: Adds 1 to the player’s current lives without exceeding the maximum limit.
  3. Invincibility: Grants the player invincibility for 3 seconds.

New Assets:

  • Art:
    • Player: PlayerHeart
    • PowerUps: SpeedBoost
    • PowerUps: InvincibilityBoost
  • Prefabs:
    • Player: PlayerHeart
    • PowerUps: SpeedBoost
    • PowerUps: HeartRegain
    • PowerUps: InvincibilityBoost
  • Scripts:
    • UI: CurrentLivesDisplay
    • UI: EnemiesToDefeatDisplay
    • Utility: Spawner
    • PowerUps: SpeedBoostPowerUp
    • PowerUps: HeartRegainPowerUp
    • PowerUps: InvincibilityBoostPowerUp

Credits

Created by Puyuyel

Download

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Windows.zip 33 MB
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MacOS.zip 30 MB

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