2D Shooter
Updates and Additions:
- Spawner Game Object: Introduced the Spawner Game Object, responsible for spawning a random item from a list of prefabs (Enemies or PowerUps) at designated intervals. This functionality is paused when the game is on the pause or win screens.
- Enemies to Defeat Display: Implemented a display feature that shows the number of remaining enemies that must be defeated to proceed to the next level.
- Level Win Screen Modification: Updated the Level Win Screen to ensure that the game pauses when this screen is active.
- Heart Container: Added a Heart Container to indicate the current number of player lives.
- Applicability: All modifications and additions are also applicable to levels 2 and 3.
New PowerUps:
- SpeedUp: Doubles the player’s current speed for 5 seconds.
- HeartRegain: Adds 1 to the player’s current lives without exceeding the maximum limit.
- Invincibility: Grants the player invincibility for 3 seconds.
New Assets:
- Art:
- Player: PlayerHeart
- PowerUps: SpeedBoost
- PowerUps: InvincibilityBoost
- Prefabs:
- Player: PlayerHeart
- PowerUps: SpeedBoost
- PowerUps: HeartRegain
- PowerUps: InvincibilityBoost
- Scripts:
- UI: CurrentLivesDisplay
- UI: EnemiesToDefeatDisplay
- Utility: Spawner
- PowerUps: SpeedBoostPowerUp
- PowerUps: HeartRegainPowerUp
- PowerUps: InvincibilityBoostPowerUp
Credits
Created by Puyuyel
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